Technical Audio Design

I specialize in bridging the gap between creative sound design and technical implementation, bringing audio systems to life inside game engines. My experience spans a wide range of tools and middleware, including FMOD, Wwise, Unreal Engine (Blueprints & Metasounds), and Unity.

I’ve engineered systems for adaptive ambiences, dialogue pipelines, procedural sound design, subtitle/visual prompt integration, and dynamic mixing across PC and mobile titles. I ensure sound doesn’t just play—it adapts, reacts, and supports the player experience.

For game studios, I bring:

  • Implementation Expertise – FMOD, Wwise, Unreal Engine (Blueprints & Metasounds), Unity Audio.

  • Systems Design – dialogue systems, adaptive reverb, interactive music, procedural layering, and real-time audio variation.

  • Spatial & Adaptive Audio – Dolby Atmos, and binaural audio integration.

  • Collaboration – working alongside designers, programmers, and artists to integrate audio seamlessly into the game loop.

  • Pipeline Management – version control (SVN), data tables, localization support, and scalable audio frameworks.