Game Projects

Holy Shoot

Tale Era Interactive

SOUND DESIGN & AUDIO IMPLEMENTATION

For Holy Shoot, I designed and implemented the game’s original weapon and combat audio to complement its stylized visuals and exaggerated animations. Using FMOD with Unreal Engine 5, I crafted dynamic audio cues that responded in real time to player actions, leveraging snapshots, nested events, and adaptive reverbs to keep the mix balanced and punchy.

Every shot, reload, and explosion was carefully tuned to enhance clarity and impact while still fitting the game’s playful aesthetic. I worked closely with the development team to iterate on feedback, ensuring that each sound not only stood out but elevated the gameplay loop, creating an experience that feels as satisfying to hear as it is to play.

Kaidro: Clan Battles

Gadget Bot Productions

SOUND DESIGN & AUDIO IMPLEMENTATION

On Kaidro: Clan Battles, I pushed the limits of Unreal Engine’s Metasound system to bring the game’s world to life with adaptive, procedural audio. From layered weapon effects to environmental variations, I engineered audio that reacted dynamically to gameplay parameters, creating a mix that never felt static or repetitive.

I partnered with programmers to bridge game events with Metasound-driven systems, ensuring the audio adapted fluidly to player actions. This included procedural layering for weapons and abilities, adaptive effects for cinematic moments, and dialogue integration using data and string tables to support scalability and future localization.

Katana Inu

Chainvision Games

SOUND DESIGN & AUDIO IMPLEMENTATION

For Katana Inu, a fast-paced melee combat game blending swordplay and magical abilities, I created and implemented original audio, music, and voiceover to match the game’s high-energy style. Working with FMOD and Unreal Engine, I designed custom systems for narration, tutorial guidance, and combat feedback, ensuring players received clear and immersive audio cues throughout gameplay.

I built dynamic soundscapes that ranged from weapon clashes and spell effects to footsteps, adaptive ambiences, and reverbs that shifted with the environment. Dialogue and subtitle integration were paired with responsive visual prompts, creating an accessible and engaging experience for players.

Logo for 'Guild of Heroes' with gold 3D text on black background

Guild of Heroes

NexGen Entertainment

Sound Designer

For Guild of Heroes (PC and mobile), I focused on character-driven sound design, building a distinct sonic identity for each of the 13 playable characters. From unique spell effects to signature combat abilities, every sound was crafted to enhance personality and gameplay feedback.

I also designed cinematic audio for in-game cutscenes, helping to bridge narrative and gameplay with immersive transitions.